
- DIVINITY ORIGINAL SIN 2 MULTIPLAYER WITH MODS MOD
- DIVINITY ORIGINAL SIN 2 MULTIPLAYER WITH MODS FULL
If you want to see more videos regarding mods, leave a comment for me. Fixes the Spiders Kiss quest in multiplayer lobbies, allowing more than one. This can be increased to 10, or back down to 4. Here are several Divinity: Original Sin 2 mods that make the game even better.

DIVINITY ORIGINAL SIN 2 MULTIPLAYER WITH MODS MOD
The party size is set to 6 by default when the mod is activated. The only issue left is the second instance window can not be controlled without being focused so you cant play both windows at the same time becaus one is always out of focus, any ideas to fix this?Īnyway this could also work with the second game if you can run two instances and if the game window is playable out out focus. If you found this video useful, please consider leaving a like and subscribing. If enabled, the multiplayer limit will automatically be increased to 10 (thanks to PSE extender scripts), and PSEs lobby fixes will be enabled, allowing more players in the lobby and character creation. exe, when running the bat select 3 and you are done. Out of the box, it only allows for one additional player, with both players acting as the Source Hunters. Place the file in the same folder as the game. Divinity: Original Sin allows for multiplayer co-op. In the second instance to add a second player before joining the lan game in the title screen just press start using the fourth xinput gamepad and create a new profile. This is due to D:OS only supporting 2 players by default. You also have to follow a silly little work around during character creation which is described in the link above. But with a quick hex edit you can make it 3 or 4 player capable.
DIVINITY ORIGINAL SIN 2 MULTIPLAYER WITH MODS FULL
You can set your wanted resolution in the script or you can use an app like winsplit to arrange your windows like this for splitscreen: The mod isnt really meant as a 4 player mod as such, more as a full party creation. I managed to solve the gamepads issue now you can control the second game instance using the third and fourth xinput gamepads, I adapted the script from here to make it work:
